Source: game.h

#include<iostream>
#include<windows.h>
using namespace std;
void gotoxy(int xpos,int ypos){
    COORD scrn;
    HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
    scrn.X = xpos; scrn.Y = ypos;
    SetConsoleCursorPosition(hOutput,scrn);
}
void SetCursorVisible(BOOL _bvisible,DWORD _dwsize){
    CONSOLE_CURSOR_INFO CCl;
    CCl.bVisible =  _bvisible;
    CCl.dwSize = _dwsize;
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&CCl);
}
void SetColor(short color,short backgroundccolor){
    unsigned short forecolor= color + 16 * backgroundccolor;
    HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hCon,forecolor);
}

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